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Project: Aria End

Aria End employs the video game concept of an endlessly mutating death labyrinth, projecting this world inside a 4-channel video cube. By recalling the way we interact with online media—clicking, zooming and scrolling—the labyrinth becomes a circuit board for lost, anxious feelings. Perspective dances between first-person and aerial, claustrophobic tunnels transformed to dazzling patterns. The end result will be an experimental game about alienated feminine bodies and feral architecture.

Awardee: Porpentine

Emerging Fields, 2016

Porpentine Charity Heartscape is a writer, game designer, cyber hellscape dung beetle, and trash woman, whose games and curation contributed to the contemporary hypertext renaissance and the popularity of accessible text art software Twine. She's won the XYZZY and Indiecade awards, had her work displayed at EMP Museum and The Museum of the Moving Image, been profiled by the NYTimes, commissioned by Vice, the New Inquiry, and Rhizome, and she is a 2016 Creative Capital Emerging Fields and 2016 Sundance Institute’s New Frontier Story Lab fellow.

http://slimedaughter.com

Awardee: Peter Burr

Emerging Fields, 2016

Peter Burr is an artist from Brooklyn, New York, specializing in animation and installation. His work has been presented at venues across the world including Le Centre Pompidou, Paris; Reina Sofia National Museum, Madrid; and MoMA PS1, New York. His recent work explores the concept of an endlessly mutating death labyrinth and is currently being expanded into a video game. Previously, he worked under the alias Hooliganship and in 2006 founded the video label Cartune Xprez, through which he produced live multimedia exhibitions showcasing artists working in experimental animation.

http://www.peterburr.org